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Megaman: Botched in Translation

Megaman, Rockman, The Blue Bomber... whatever you want to call him, this little dude almost always made for a great videogame, unfortunately there is no character as frustrating within the lets-make-this-videogame-character-his-own-cartoon-series cosmology.

Megaman is one of those characters that America had a hard time translating from the very beginning. His first appearance in the U.S. on the Nintendo Entertainment System included a box that had the graphic design technique of Bob Ross attempting to capture a scene from Logan's Run with three colored pencils and an air brush. The box design was so bad and so miscommunicated, it's a wonder so many of us got to play the game during it's first go round. I remember as a 6 or 7 year old thinking how dumb the box looked that Christmas morning, and then playing the Cutman stage and realizing for the first time I finally had a game with the stones to compete with my precious Mario. This franchise delivered, but it's crossover attempts into TV Land are as cursed as the Poltergeist movies.

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