I actually just stupidly missed the Fate and Freedom Paradox Ending (had the strategy guide open to the page, and just didn't read it), and now I'm not sure if I can even get 100%.
Yeah I know, it's only one game. One game out of seven that we're talking about here. None of this amounts to a very big sample size yet.
I did enjoy the races, but what made them enjoyable for me was how crazy they were.
I mean 2/3 of your party is being controlled by the AI anyway, and they're no less important than you are - why would you think whatever small number of commands you might pick differently than the AI for your 1/3 of the party is going to make any tangible difference other than just slowing your character down?
7 and 8, and from what I recall the earlier FF's as well, *forced* you to manually select commands for *all* your characters, every turn. That basically mandated some strategic thinking on the player's part. FFXIII and XIII-2's battle system is fundamentally broken by comparison. I still love XIII-2 for other reasons, but it has probably my least favorite battle system of any of the FF's I've played (though it's marginally better than XIII's, but still the same basic system).
Also, I finished XIII with no trouble at all using "auto-battle" in every single battle, and I am in the last episode of XIII-2 and have only strayed from using auto-battle because I wanted to see what Ultima Arrow looked like. I get 5 stars and 15,000+ points in basically every battle that way (including boss battles), and my battles are usually over in less than a minute. That's just the way the battle system is. People who think you *need* to use something other than auto-battle just don't have enough faith in the AI. The AI is always going to be more efficient than you are at fighting. You're a human trying to fight the game; the AI is the game trying to fight itself. It knows better than you what's going to work and it can select the right commands instantly.
I would *love it* if I actually had to use something other than auto-battle to win, but alas, the chances of winning and winning with the best possible spoils are greater with auto-battle than without.
If I remember right, XII was the first of the real-time FF's, and I didn't much like XII (though I know some people did).
It *could* be an emulator, but I don't know how you can "tell" that. It looks like how I remember the PC game looking.
Moving to real-time also has to be what's responsible for only allowing us to control one character in battle, since the other characters all have to be doing stuff at the same time.
In the end, I find the newer FF games' battles to be just kind of a mess. I don't really even look at what's going on on-screen, I just monitor my health and ATB bars and that's it. FF's real-time battles are much more about preparing properly in advance, then just watching how your preparations affect the battle and monitoring your gauges so you know when to change paradigms.
And that's true of pretty much all RPG's with real-time battle systems. I will tolerate it in FF because I love everything else about FF games. But any game that doesn't offer everything else I like about FF is going to have to give me some real strategy in the battles themselves. FF's battles *used* to be strategic too.
I'm actually curious as to what RPG's have the best turn-based battle systems these days (other than DQ, which I really have just never been able to get into).
But home systems didn't have the power to really replicate arcade machines at that time. So straight ports were more about trying to get people to re-live the feeling they have playing the arcade game, even if the home port doesn't really stand on its own. And even a lot of the copies or derivatives are about that same thing.
If you don't have a lot of experience with the original arcade games (which almost all *are* still universally as good as they always were), then you can never understand why anyone ever played most of the home versions.
But fire up an emulator and try to relive what it was like going to an arcade in those days - from about 1979 onwards, almost all the arcade games that were popular at that time are still highly addictive. And you can understand why people would want to approximate that experience at home, even if the home systems at the time could never quite get there. (Occasionally you would get a port like Burgertime on Intellivision or Donkey Kong on Coleco Vision that was close enough, though.)
I did get the SE of the game, but I got the regular guide. With XIII I did the opposite, so I figured I'd change it up this time. Also having the SE of the guide made me really not want to use the guide for XIII; having the regular guide for XIII-2 means I can throw it around and leave it open all the time and not worry about it.
I hate the whole idea of this kind of DLC, but if they're going to make you pay for it, it's got to be priced so low that nobody really even thinks about it.
Anyway, my point is I always see people say stuff like "go get yourself a real girl" as if there's something to be ashamed of in thinking someone who's computer-generated (or even hand-drawn!) can be attractive. What year is this? We're not in the 20th century anymore; eventually that kind of statement is just going to date a person and make them seem really old and out of touch.
I also feel like people who say stuff like that probably don't have anybody themselves, because my experience has been that I feel *more* free to admit that I like stuff like this since being married, because I'm not trying to impress anybody. Yeah, I'm a nerd and I like to look at virtual boobs. So what? My wife doesn't care, and at some point I turn the game off and we spend our time together. Probably better for me to look at virtual boobs than somebody else's real ones, as far as she's concerned.
I'd get this outfit, but not for $2.99.
As a happily married guy who's secure in his situation, I'm not at all ashamed to admit that I want that Serah outfit. But I will not pay $3 for it.