<![CDATA[Gawker: grand theft auto]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: grand theft auto]]> http://gawker.com/tag/grandtheftauto http://gawker.com/tag/grandtheftauto <![CDATA[Grand Theft Auto's $20 Million Screw Up]]> Remember the hidden sex scene in Grand Theft Auto: San Andreas? It was a terrible, amoral departure from the game's official content of endless murder rampages. And it's going to cost publisher Take-Two Interactive an astonishing $20 million.

The company and, more to the point, its insurance company are shelling out the money to settle a lawsuit from investors who claimed the company knew its programmers had hidden the sex scene in the game and decided to ship it anyway. Not a terrible idea; development is expensive, timetables are tight, and in any case the hidden scenes could only be unlocked with special software. But the company underestimated how strong America's Puritan impulses remain. Now it's spending 36 times what CBS was (unsuccessfully) fined for the crime of exposing America to Janet Jackson's nipple. It's just that inappropriate to take a break from your life of crime, for sex.

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<![CDATA[Murder Confirms Every Bad Stereotype About Video Games]]> This is an absolute nightmare scenario for video game manufacturers, who must now be thanking their Pagan gods that it didn't happen in the US: a teenager in Bangkok murdered a taxi cab driver in an attempt to reenact a scene from Grand Theft Auto. As a result, the distributor has halted sales of the game throughout all of Thailand, which is a wise PR move despite being (objectively) an overreaction. The details of the crime seem to confirm the worst fears of all anti-video game crusaders: a good kid led astray, and willing to do anything to get his fix of violence:

Polwat Chino, described by his parents as polite and diligent, was arrested late on Saturday after he was found trying to steer a cab backwards out of a Bangkok street with the severely wounded driver in the back seat, according to local newspaper reports.

He had paid to play the game at a local shop in Bangkok, and said he had needed more cash to continue playing it and that the taxi driver looked like an easy target.

Not only was the killer inspired by the game's violence; he committed murder in order to get more money to play the game. The incident makes GTA look like a mix of the worst elements of trashy media and crack cocaine. Rockstar, which makes the game, hasn't commented, but they'll have to do something serious. The day this happens in America is the day video game content regulation becomes a reality.

[Times UK]

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<![CDATA[Parental advocates rejoice: Thai teen claims "Grand Theft Auto" inspired taxi driver murder]]> Bangkok police arrested a Thai teenager "after he was found trying to steer a cab backwards out of a Bangkok street with the severely wounded driver in the back seat," reports Reuters. The kid told police he didn't mean to kill the driver and only stabbed him to death after he fought back. In Take-Two Interactive's Grand Theft Auto IV, the game that the kid later said inspired his attack, players don't always have to kill drivers to steal their cars. "He said he wanted to find out if it was as easy in real life to rob a taxi as it was in the game," said chief police investigator Veeravit Pipattanasak. New Era Interactive Media, which distributes Grand Theft Auto in Thailand, has asked retailers to remove the game from their shelves.

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<![CDATA[A Free Helicopter Tour Of Liberty City]]> If you didn't have the 500 or so free hours necessary to explore the virtual architecture of the NYC doppelganger "Liberty City" in the latest version of Grand Theft Auto, here's the quickest way to do it: by helicopter. After the jump, a video of a virtual helicopter tour of the artfully rendered version of Manhattan—you can see the Chrysler's building spire from above. At the end, the chopper's passenger ends up in the river:


Freefall (GTA IV) from VIP3Rz on Vimeo.

[Vimeo via Digital Urban]

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<![CDATA["Grand Theft Auto" Addiction Need Not Keep You from Winning Pulitzer]]> Oh, so you can have it both ways! Pulitzer-winning author Junot Diaz (The Brief Wondrous Life of Oscar Wao) writes in the Wall Street Journal today of his love affair with the time-sucking video game Grand Theft Auto. He's also willing to admit to the lowbrow fun that it actually is (let's not dress it up with Godfather-referencing praise, people!)

"OK, let me be clear: I love GTA IV and I have no doubt that it is art, but an equal to "The Sopranos" or "The Godfather"? Narrative art of that caliber is distinguished by its ability to re-organize our preconceptions, to shift us into a world that's always been there but that we've been afraid to acknowledge, and I'm not convinced that GTA IV pulls off that miracle.

...For me, GTA IV is more an example of our evasions as a culture, more of a fairy tale, more of a story of consolation than a shattering cultural critique or even, dare I say it, great art. GTA IV is a game that allows you to forget how screwed-up and complicated things are in the real world; it could have done more, it could have put that screwed-up complicated world front and center."
'Grand,' But No Godfather [WSJ]]]>
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<![CDATA[GTA's Bitter Voice Actors]]> Several voice actors from the videogame Grand Theft Auto IV have come forward to politely point out that, while Rockstar Games has sold $600 million worth of copies in three months, they have only individually made tens of thousands of dollars. For example, Michael Hollick, the voice of leading GTA criminal Nico Bellic, made about $100,000 over the course of 15 months worth of work, at about $1,050 per day, with no residuals.

Hollick said in the Times today that the Screen Actors Guild should negotiate standard contracts for videogames, royalties included. The guy who voiced GTA's Irish thug Patrick McReary agreed with him.

Their statements reek of a PR play by the guild, which is about to start contract negotiations with Hollywood studios. They also ignore the often grueling work of programmers and graphic artists involved with the game (cast listing), who would surely want their own residuals.

But the voice actors' well-mannered bitterness is understandable. I'd be upset, too, If I had missed out on a slice of what's sure to be a $1-billion-plus payday.

And no one wants to have to rent himself out to fans, like the guy who voices Roman is offering to do in this cheeky video (excerpted from this longer clip):

[Times, Jason Zumwalt]

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<![CDATA[Two Grand Theft Auto IV Skits That Are Funnier Than SNL's]]> zero-punctuation-liberty-city.pngTo review a best-selling American game based on New York City, you obviously need a bunch of foreigners. First a British clip, "How To Have An Opinion About Grand Theft Auto IV," that mocks the standard media reactions to the game: polarization about the influence of violence, sweaty-palmed reviewers saying it's redefined gaming. Then the Australian reviewer Zero Punctuation, who's gotten very popular for his fast-paced cartoon reviews, says that GTA IV is afraid of its own value as a game.

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<![CDATA[Grand Theft Auto Dating Advice]]> The latest list up at McSweeney's: "Good Advice From a Grand Theft Auto Dating FAQ." I'd tell you if it was funny or not, but I haven't played the game! [McSweeney's]

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<![CDATA[Your Mission: A Murderous Rampage At Conde Nast]]> A Grand Theft Auto obsessive has matched up vistas from the hit Rockstar videogame with the real New York City. Here's the Conde Nast skyscraper in Times Square (at left) compared with the equivalent tower in Liberty City's 'Star Junction' (at right). Any GTA fans want to create mayhem in the magazine group's lobby, mow down a few Vogue interns, and send us a videograb of the results? [Matthew Johnston's Flickr page]

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<![CDATA[Moralists Decry Video Game Without Playing It]]> GTA4.jpegThe Parents Television Council—the shrill right-wing arbiter of entertainment morality last seen reprimanding companies for associating with rappers—is now busy condemning the brilliant, violent, and controversial new video game Grand Theft Auto IV. Unfortunately for the forces of purity, the Council decided to do its condemning primarily by making things up:

The group's director of public policy, Dan Isett, had this exchange with a reporter:

Have you played the game?

"I've actually played 'Grand Theft Auto IV,' and it's right in keeping with previous versions. The series continues to lower the bar and this is the first game that has an alcohol content warning. You get points for driving drunk in this game."

You know that's not true, right? The game doesn't have points.

"If nothing else, it's a rewarded activity. Necessary for advancement."

I don't think so.

"But there's an alcohol content warning and a scene of drunk driving, correct?"

Yes. Did you play that part?

"No, no. I didn't get that far."

Well, get back to us when you've played it, Dan! It should't be hard; he says he has a Wii. Clean fun!

[via BoingBoing]

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<![CDATA[Niko Bellic Crushes 'Iron Man']]> Put aside any admiration for Iron Man's blockbuster opening weekend. The fourth outing of Rockstar's simulation of urban mayhem—Grand Theft Autotook half a billion dollars in the videogame's first week on sale.

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<![CDATA[Conan O'Brien's Grand Theft Auto for Yuppies]]> Do you shop at Whole Foods? Live in gentrified Brooklyn? Read the Sunday Times with no seething sense of rage? Then Grand Theft Auto: Liberty City isn't for you. But fear not, Conan O'Brien and his pals at Late Night have developed a kinder gentler version. Sample clip after the jump.

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<![CDATA[The Media Universe Of Grand Theft Auto]]> Grand Theft Auto IV is not so much the apotheosis of modern console entertainment as the first post-modern video game. While it provides the usual bloody entertainment, the latest installment of Rockstar's hit title is also a fully-imagined alternate world—complete with a witty satire of 21st century media. Serbian hardman Niko Bellic, the game's central character, can browse a self-mocking version of photo sharing site Flickr ("perfect for hopeless losers who like to spend days categorizing, alphabetizing and organizing their online galleries") and scour the missed connections on Liberty City's craplist.net ("sorry for checking out your 13-year-old daughter"). Most absurd of all are the mock cable shows—though they contend with their real-world equivalents. The newscasters of Weasel News are even more rabid than Bill O'Reilly and his colleagues at Fox News. If you have a friend with a Playstation, get them to show you I'm Rich, a celebrity show which in this episode profiles a cocaine heiress called Chloe Parker and as absurd as Paris Hilton. A campy British narrator—resembling that of the Daily Show's John Oliver—provides the voiceover.

Chloe Parker went from tycoon tot to tycoon twat... She's got it all. Daddy, money, and one of those tiny little dogs that rich people keep in their vagina... Her penthouse in Algonquin's exclusive Little Barkings district is a palace in the sky complete with a motor drawbridge, torture dungeon, and servants with scurvy. This is real estate we can only watch on television and masturbate over. (After the jump, the clip, and two screenshots from Liberty City's self-mocking version of the web; and here's blow-by-blow coverage of Grand Theft Auto's new release from Kotaku.)

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<![CDATA[The Beating Heart Of Lady Liberty]]> In the harbor of Grand Theft Auto's Liberty City, there's a statue. It differs from the Statue of Liberty in New York in two respects: the landmark's name is the Statue of Happiness; and it contains at its heart... a beating heart, chained to the exterior walls. The makers of Rockstar's hit game are twisted—and brilliant. (More pictures at Games Radar.)

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<![CDATA[Liberty City's Architectural Inspiration]]> Restaurants and bars in Liberty City are like other landmarks based on places in New York, the real-world city on which the universe of the latest Grand Theft Auto game is based. The names, locations and designs are all slightly off, like a riddle made for trivia-night nerds. Ed Levine has risen to the challenge. Liberty City's rowdy Steinway (here's the video) is pretty clearly based on Astoria's Bohemian Beer Garden. But Levine, a food blogger, has identified possible models for half a dozen virtual eateries and drinking holes—even this bland and Starbucks-like coffee shop which he places in a gamer's version of Midtown's Rockefeller Center. [Serious Eats via Kottke]

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<![CDATA[These Two Viral Clips Make Me Very Confused About Stomp]]> I wish Stomp disappeared a few years ago so we could be ironically nostalgic about it by now, like the Spice Girls, Ninja Turtles, and Taft. But instead it's still around so everyone knows it kinda sucks but everyone also likes it as a guilty pleasure (right guys? right?). Because then I could just link to the Stomp-like animation "Play" by Cookie Dough Records. But because I need to cut that with some irony, here's Grand Theft Auto IV's version of Stomp, "Banging Trash Can Lids For An Hour." The animated ad is embedded below.

By the way, the whole promotional site for GTA4 is a fun little world parodying New York, much like the game, which Slate credits for its "narrative richness."

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<![CDATA[Gameplay]]> If you're taking the day off to explore Liberty City, Grand Theft Auto's revamped version of New York, keep us in mind. We're looking for Gawker-worthy gameplay from the videogame—Niko beating up an annoying hipster would work for instance, or a clip from I'm Rich, the celebrity gossip show-in-show. Send to tips@gawker.com.

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<![CDATA[GTA In The New Hooker Era]]> When Rockstar Games in 2005 shipped an installment of its Grand Theft Auto videogame series with an embedded, but hidden, sex scene, an international controversy ensued, with Wal Mart, Target and other retailers pulling the game from shelves and the nation of Australia outright banning it. Since then there have been several hooker scandals, including those involving Congressmen David Vitter and Duke Cunningham and of course former New York Gov. Eliot Spitzer. Two seasons of the stripper-suffused series Sopranos came and went on HBO. The Times decided we were fast becoming a nation of whores. And now the new GTA is out, and the sex scenes, mostly involving prostitutes and strippers, go graphically and erotically far beyond the 2005 game, and aren't even hidden. (Video after the jump.)

Instead of a backlash, the game got a gushing Times review that called the new GTA IV an "exhilarating, lusciously dystopian rendition of New York City... a simultaneously adoring and insightful take on modern America." It probably helps that "all of the content in Grand Theft Auto IV, including the sex scenes, were seen by an industry ratings body before the game went on sale," according to the Wall Street Journal.

I guess the paper didn't mind the line, "Fuck the shit out of it you nasty fucker," delivered during a car sex scene by one of the game's prostitutes. Not that most people who play the game will mind, either.

Here's a brief roundup of sex scenes from the game, culled from a longer video posted to Boinkology, which sourced it from IGN.

(And, no, this post has nothing to do with the ad campaign now running on Gawker, just for the record.)

[Boinkology]

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<![CDATA[Times Hearts GTA IV]]> "A... thoroughly compelling work of cultural satire disguised as fun. It... sets a new standard for what is possible in interactive arts... I will happily spend untold hours cruising Liberty City’s bridges and byways, hitting the clubs, grooving to the radio and running from the cops. Even when the real New York City is right outside." [Times]

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<![CDATA[GTA Ad Perfectly Captures New York Nightlife, Daylife]]> This fictional ad for the "Steinway Beer Garden" in "Dukes" is maybe supposed to be the Bohemian Hall Beer Garden in Astoria. Oh, and it's from the forthcoming Grand Theft Auto IV. Warm Beer and Misogyny! What New York—and video games—are all about.

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