<![CDATA[Gawker: spore]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: spore]]> http://gawker.com/tag/spore http://gawker.com/tag/spore <![CDATA[Spore maker attempts compromise with copyright crusaders]]> Will Wright's new videogame, Spore, allows buyers to install it on three computers at most, unless they buy another license. Copyright activists and just plain huffy consumers clogged Amazon.com with 2,000 one-star reviews for the game, based solely on the three-machines limit. Spore's maker, Redwood City-based Electronic Arts, has upped the limit from three to five. An EA spokesperson told the Wall Street Journal that fewer than one percent of buyers attempt to install on a fourth machine (EA can collect these stats from its activation servers, just as it can change the number of allowed machines on the fly.) "Less than one percent" is a standard PR dodge. Still, in theory, boosting the limit to five should appease all but a few customers. In reality, the not-so-smart mob won't be happy until the game is free and EA tries to make its money selling T-shirts.

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<![CDATA[Ars Technica beats Spore DRM with a phone call]]> Copyright crusaders are climbing over one another to denounce Will Wright's Spore from video game publisher Electronic Arts. Even the normally stable ZDNet warns Spore's three-install limit could kill PC gaming. Kill it! Meanwhile, the scientific-methody gang at Ars Technica decided to test the system. They hit plenty of annoyances — at one point Spore's DRM servers were down — but a call to customer service got them more than they expected:

We decided to tell him that we had rented the game. He assured us he could resolve the situation and did—issuing me another CD key for the game. We wanted to make it clear we understood the DRM restrictions and asked about the install limitations and he informed me that "you could install the game all day long on the same machine—it was limited to installations on three separate machines." The only catch: the game had to be reinstalled after the new key was issued.

While the issue of the install limit is a touchy one, it doesn't look like a normal install will do much to use up your limit, and in fact we surpassed the install limit by a few times before running into an issue. Even after being told that we were "renting" the game, EA was happy to give us a new key to run the game. In this case, customer service wins, and we left wondering if the DRM controversy might be more philosophical in nature than rooted in any real-world inconveniences.

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<![CDATA[Best of Sporn: A Love Song [NSFW]]]> Why does Spore, the new evolution game from EA/Maxis, give us hope for the future of humanity? Because the first thing everybody did with the "creature creator" editor was create a bunch of, shall we say, genitally-oriented organisms. Call it Sporn. EA is unlikely to let you share these creatures with other Spore players, and every time somebody posts footage of a new one on YouTube it gets taken down. That's why we've put together this happy music video, featuring the vocal stylings of Peaches' "Tent in Your Pants," celebrating the very best of Sporn. There are some things in here that even I can't identify. Ah, evolution.

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<![CDATA[Jesusphone getting God game Spore]]> It's fitting; the Second Coming of the phone will get a game from On High. Alongside Apple's SDK demo today, Electronic Arts' Travis Boatman showed off a version of Will Wright's magnum opus Spore running on the iPhone. The release date hasn't been finalized, but the hope is it will coincide with the game's multi-platform release this September. That BART ride just got a helluva lot more interesting.

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<![CDATA[Will Wright To Launch 2005's Best Video Game This September]]> Three years after gaming god Will Wright and Electronic Arts announced it, Spore (previously called "SimEverything," a game where you use a one-celled organism to build the entire universe) finally has a release date of September 7, 2008. Wright, the creator of SimCity and The Sims, stepped down from his platinum throne on Mount Olympus to tell Newsweek why it took so long: He had a hard time dumbing down his magical world for human minds. (Below is a gameplay demo that shows how Spore imitates every game from Pac-Man to Civilization, but better.) The game is a big bet for EA and Wright, but given that everyone's liked it for the last two years, looks like it'll still be a winner in the fall. (Yes, Spore is the Obama of video games.)

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